My D&D Character

My wife and I had fun answering a really long survey to find out what D&D characters we would be. I ended up being a level 4 Elf Wizard!

The survey was at http://easydamus.com/characterfaq.html. She ended up being a level 4 Gnome Sorcerer (which is kinda cool) and I became a level 4 Elf Wizard. Even though I was hoping to be a Elf druid, an Elf wizard was my second choice :)

Ability Scores:

Stat Score
Strength 11
Dexterity 11
Constitution 14
Intelligence 15
Wisdom 11
Charisma 12

Alignment: True Neutral

A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race: Elf

Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class: Wizard

Wizards are arcane spell casters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is their spells, everything else is secondary. They learn new spells as they experiment and grow in experience, and they can also learn them from other wizards. In addition, over time a wizard learns to manipulate their spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar—a small, magical, animal companion that serves them. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:

Alignment Percentage Score
Lawful Good XXXXXXXXXXXXXXXXX 17
Neutral Good XXXXXXXXXXXXXXXXXXXXXXX 23
Chaotic Good XXXXXXXXXXXXXX 14
Lawful Neutral XXXXXXXXXXXXXXXXXXX 19
True Neutral XXXXXXXXXXXXXXXXXXXXXXXXX 25
Chaotic Neutral XXXXXXXXXXXXXXXX 16
Lawful Evil XXXXXXXX 8
Neutral Evil XXXXXXXXXXXXXX 14
Chaotic Evil XXXXX 5

Law & Chaos:

Alignment Percentage Score
Law XXXXXXX 7
Neutral XXXXXXXXXXXXX 13
Chaos XXXX 4

Good & Evil:

Alignment Percentage Score
Good XXXXXXXXXX 10
Neutral XXXXXXXXXXXX 12
Evil X 1

Race:

Race Percentage Score
Human XXXXXXXXXXXXX 13
Dwarf XXXXXX 6
Elf XXXXXXXXXXXXXX 14
Gnome XXXXXXXX 8
Halfling XXXXXXXXXX 10
Half-Elf XXXXXXXXXXXX 12
Half-Orc XX 2

Class:

Class Percentage Score
Barbarian XXXXXX 6
Bard XXXXXX 6
Cleric XXXXXXXXXXXX 12
Druid XXXXXXXXXX 10
Fighter XXXXXXXXXX 10
Monk XXXXXX 6
Paladin XXXXXXXXXX 10
Ranger XXXXXXXXXXXX 12
Rogue XXXXXX 6
Sorcerer  XXXXXXXXXXXX  12
 Wizard  XXXXXXXXXXXXXXXX 16 

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